namabots — mascot expression & prop sheet

First deliverable for namabots Designer. Static frames of the brand face — circle + two white eyes, no mouth — with the locked eye vocabulary and landing-critical props. Refine existing language only; do not invent a new character.

Locked construction: perfect circle · diagonal gradient TL→BR (brand #22d3ee#0891b2) · two white eyes · soft drop shadow (dy≈3, blur≈6) · props/hands outside the disc with matching gradient + optional white stroke ~50% · capable & slightly playful, never chaotic.

1 · Master mark & wordmark lockup

master-mark.svg · brand cyan · default eyes
namab ts

Wordmark: namab + brand face + ts (Sora bold). Face sits optically in the “o” slot, nudged ~0.05em down.

2 · Expression grid — eye vocabulary

Default / idle

Attentiveness — vertical capsules (favicon)

Happy / celebrate

White dome arches, flat bottom

Greeting / friendly

Smaller white arches

Sleep / dozing

Flat horizontal bars

Shock / error

Round sclera + dark pupils

Working

Dipped eyes looking down

Awaiting / scanning

Slight left glance (static)

Rejected / sad

Slanted-brow white eyes only

3 · Prop / pose stills — landing-critical

Hi there!
Greeting

Greeting

Wave + bubble · cyan

Working

Working

Typing + keyboard · cyan

Pending

Awaiting approval

Clipboard + amber clock

Approved

Approved

Thumbs-up + emerald check

Rejected

Rejected

Rose X slip · distinct from shock

Error

Error / oops

Rose warning triangle

z Z Z
Idle

Dozing (optional)

zzz + indigo moon

Scheduled

Scheduled (optional)

Indigo watch + ring

4 · Avatar colorways — nine agents (~64px)

Cyan
Violet
Amber
Emerald
Rose
Indigo
Fuchsia
Orange
Lime

Same diagonal BR gradient language; swap hue family only. Hero / wordmark stays brand cyan unless showing a multi-agent roster.

5 · Do / Don’t

Do

  • Keep circle + two white eyes as the irreducible mark
  • Tint the whole head with the agent gradient
  • Speak emotion through eyes, props, motion, and status color
  • Keep hero / master mark brand cyan

Don’t

  • No mouth, teeth, nose, cheeks, or brows on the default mark
  • No humanoid body, chassis, antenna farms, or Clippy props
  • No flat single-fill cyan (always use the diagonal gradient)
  • Don’t merge rejected (slump + slip) with shock (wide eyes + warning)